Metaverse, an online virtual world

Date:

The term “metaverse” was coined by author Neal Stephenson in his 1992 science fiction novel “Snow Crash,” where he depicted lifelike avatars interacting in realistic 3D environments. Since then, technological advancements have propelled us closer to realizing a genuine metaverse—a virtual realm that integrates augmented reality, virtual reality, 3D holographic avatars, and various communication methods.
The metaverse encompasses a fusion of technologies, including virtual reality, augmented reality, and video, where users inhabit a digital universe. Advocates of the metaverse envision individuals living, working, and socializing within this digital space, participating in activities ranging from concerts and conferences to virtual world tours.
Early manifestations of the metaverse can be observed in online gaming platforms like Fortnite, Minecraft, and Roblox. Mark Zuckerberg, CEO of Meta (formerly Facebook), predicts that it may take five to ten years before the fundamental features of the metaverse become widely adopted.

Related articles

Revolutionary Protection Mode Transforms WhatsApp Security

WhatsApp has launched Strict Account Settings, offering users powerful protection against advanced cyber threats. The feature delivers multiple...

Financial Sector’s Deep AI Integration Shows Early Transformation Pattern

Financial services have extensively adopted artificial intelligence for trading, risk assessment, fraud detection, and customer service. This early...

TikTok Resolves Future Under Framework Granting Presidential Compliance Authority

TikTok announced Thursday the successful finalization of an ownership restructuring that satisfies requirements under legislation granting the President...

Progress Tracking: YouTube’s Shorts Goal Achievement Feature

YouTube has launched a feature that supports users in tracking progress toward screen time goals. The platform now...